AI Insights · Timothy · July 2022
Top 5 Tycoon Games on Android in Middle East Q2 2022
Discover the performance trends of the top 5 Tycoon games on the Android platform in the Middle East during Q2 2022, with insights on downloads, revenue, and active users.
The second quarter of 2022 showcased interesting trends for the top 5 Tycoon games on the Android platform in the Middle East. Here's a detailed overview of their performance based on data from Sensor Tower.
Township from Playrix saw a fluctuating revenue trend, peaking at around $28K in early April and closing the quarter at approximately $26K. Downloads for this app started strong with over 26K in mid-April but experienced a decline, ending June with about 16K. Weekly active users showed a slight decrease from 190K to approximately 175K over the quarter.
Hay Day by Supercell experienced a revenue peak of about $22K in early April, which then saw a downward trend, finishing the quarter at around $13K. Downloads hit a high of 20K in mid-April but settled at around 12K by the end of June. The app maintained a robust active user base, hovering around 400K to 420K throughout the quarter.
Family Island™ — Farming game from Melsoft Games Ltd. displayed steady revenue figures, generally around $7K weekly, with a slight increase towards the end of June. Downloads were highest in early May at about 13K but saw a decrease to about 4.7K by the end of June. Active users for this app showed growth early in the quarter, peaking at around 19K, before settling at approximately 15.6K.
Trading Legend by 37GAMES Interactive Entertainment had a revenue peak of around $6.6K in mid-April, which then tapered off to approximately $4.6K by the end of June. Downloads showed a declining trend from 7.8K at the start of the quarter to negligible figures by mid-June. Active users also saw a significant drop from about 7.6K to 2.6K by the end of June.
Last Fortress: Underground from LIFE IS A GAME LIMITED exhibited an upward trend in revenue, reaching around $7.1K in early June before ending the quarter at approximately $4K. Downloads were modest, peaking at about 1.6K in early May and decreasing to around 357 by the end of June. Active users increased early in the quarter, peaking at about 2.8K, before declining to approximately 1.7K.
For more detailed insights and data, visit Sensor Tower.